Marian BlendShapes

Hi All:

This afternoon i would like to show you a facial rig i finished last week. About the rig, all the deformations has been done using blendShapes, an skinCluster with two joints to control the head and the jaw, and finally some deformers were used to get the squash stretch deformation. All the work has been done using Maya 2016.

 

I hope you like it!! ^^

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