And finally … here it is. My time in Seville is about to finish, and this video shows what i have been doing in my free time, apart from the flamenco and beers, of course. hope you enjoy
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And finally … here it is. My time in Seville is about to finish, and this video shows what i have been doing in my free time, apart from the flamenco and beers, of course. hope you enjoy
bb ^^
After playing for a while with MAXScript, Ray and Intersect Ray classes, i’ve made this little prototype, which simulates the deformation of an object into an array of objects. The same method could be used at vertex level.
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Some months ago i finished an online course about ‘Advanced Rigging’ in Animum 3D School. I have to be greatful to Iker J. de los Mozos, the teacher, because his patient and perseverance. I’ve learned a lot of things, and i continue learning now.
The following video was made in the half of the course. I show a complete human rig, foot-roll, bone based deformations and some 3d models. There are still several things we did in course to show: bone based facial rig, morph based facial rig, improvements in deformation via skin-morphs, mechanic rig …
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