After playing for a while with MAXScript, Ray and Intersect Ray classes, i’ve made this little prototype, which simulates the deformation of an object into an array of objects. The same method could be used at vertex level.
bb ^^
After playing for a while with MAXScript, Ray and Intersect Ray classes, i’ve made this little prototype, which simulates the deformation of an object into an array of objects. The same method could be used at vertex level.
bb ^^